Rondo Duo, Video, GameRip
Download HD Video (3.8 GB)
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Rondo Duo, Video, GameRip As you might know it, Rondo Duo ~Dawn at Fortissimo is a asian visual novel that’s been released by doujin gang Tinkle Bell last Halloween. Plot-wise, it has tiny to no importance (it’s a nukige, so don’t hope more than lots of H-scene) but from an artistic perspective, it’s highly interesting. In fact, Tinkle Bell uses an handmade Flash engine to make everything animated. Whereas rival asian companies (like Windmill Oasis who presented it very first with Witch Garden back in 2012) initially uses the « Emote » system as a light gimmick, this fresh system does reproduce the illusion of mobility pretty well. The art is spectacular and coherent with the animation, and the sound effect indeed adds a plenty of too. In short, the cinematics are great. Seeing the intro episode of Rondo Duo makes you wonder what it’d be like if visual novel with a real screenplay used cinematics like that. Of course, I’m not speaking of a full-animated visual novel, it would be expensive as hell for indie creators. Tinkle Bell itself took 6 years to complete their game (it was proclaimed back in 2008) and there was like 2 or three people working in the crew during all that time (I don’t think they were working utter time on this though). Not bad for a doujin gang but you witness my point. What I’m indeed curious to witness is a visual novel with ponctual cinematics like that, done only for key scenes. I have the feeling it would add a plenty of to the experience. I’m sure every visual novel reader had seen moments where static images weren’t enough to convey the right emotion (like struggle scenes or dramatic scenes).

Rondo Duo, Video, GameRip As you might know it, Rondo Duo ~Dawn at Fortissimo is a asian visual novel that’s been released by doujin gang Tinkle Bell last Halloween. Plot-wise, it has tiny to no importance (it’s a nukige, so don’t hope more than lots of H-scene) but from an artistic perspective, it’s highly interesting. In fact, Tinkle Bell uses an handmade Flash engine to make everything animated. Whereas rival asian companies (like Windmill Oasis who presented it very first with Witch Garden back in 2012) initially uses the « Emote » system as a light gimmick, this fresh system does reproduce the illusion of mobility pretty well. The art is spectacular and coherent with the animation, and the sound effect indeed adds a plenty of too. In short, the cinematics are great. Seeing the intro episode of Rondo Duo makes you wonder what it’d be like if visual novel with a real screenplay used cinematics like that. Of course, I’m not speaking of a full-animated visual novel, it would be expensive as hell for indie creators. Tinkle Bell itself took 6 years to complete their game (it was proclaimed back in 2008) and there was like 2 or three people working in the crew during all that time (I don’t think they were working utter time on this though). Not bad for a doujin gang but you witness my point. What I’m indeed curious to witness is a visual novel with ponctual cinematics like that, done only for key scenes. I have the feeling it would add a plenty of to the experience. I’m sure every visual novel reader had seen moments where static images weren’t enough to convey the right emotion (like struggle scenes or dramatic scenes).
Added: 2017-03-04 • Views: 11 • Duration: 3:26:56
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